<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>effidev</title><description>Flutter · Cloudflare edge · Cloud cost optimization</description><link>https://effidev.dev/</link><language>en-US</language><item><title>Cloudflare D1 Sharding in Practice: Breaking Through the 10GB Limit and the Single-Writer Bottleneck</title><link>https://effidev.dev/en/blog/cloudflare-d1-sharding-guide/</link><guid isPermaLink="true">https://effidev.dev/en/blog/cloudflare-d1-sharding-guide/</guid><description>When a multi-tenant, write-heavy app runs into Cloudflare D1&apos;s 10GB hard limit and single-writer architecture, here&apos;s how to scale out with tenant-based manual sharding — routing code and a rebalancing procedure included.</description><pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate><category>cloudflare</category><category>d1</category><category>database</category><category>sharding</category></item><item><title>Mastering the Durable Objects overloaded Error: Avoiding the 1,000-Requests-Per-Second Soft Limit and the Single-Thread Bottleneck</title><link>https://effidev.dev/en/blog/cloudflare-durable-objects-rate-limit/</link><guid isPermaLink="true">https://effidev.dev/en/blog/cloudflare-durable-objects-rate-limit/</guid><description>A code-first look at the production traps in Cloudflare Durable Objects: the exact conditions that trigger the real &apos;overloaded&apos; error and reproduction code, the latency caused by single-thread serialized processing, and the duplicate-execution bugs created by alarm() retries.</description><pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate><category>cloudflare</category><category>durable-objects</category><category>scaling</category><category>performance</category></item><item><title>Cutting Real-Time Server Costs by 90% with the Durable Objects WebSocket Hibernation API</title><link>https://effidev.dev/en/blog/cloudflare-websocket-hibernation-cost/</link><guid isPermaLink="true">https://effidev.dev/en/blog/cloudflare-websocket-hibernation-cost/</guid><description>A look at why standard WebSocket connections in Durable Objects-based chat and multiplayer servers keep racking up GB-s charges even during idle periods, with Hibernation API migration code and a cost simulation based on official pricing.</description><pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate><category>cloudflare</category><category>durable-objects</category><category>websocket</category><category>cost-optimization</category></item><item><title>Cloudflare Workers vs. AWS Lambda Cost Comparison: Real Numbers for a Flutter Backend at 1M–100M Requests a Month</title><link>https://effidev.dev/en/blog/cloudflare-workers-vs-aws-lambda-cost/</link><guid isPermaLink="true">https://effidev.dev/en/blog/cloudflare-workers-vs-aws-lambda-cost/</guid><description>The answer you need when deciding whether to build a Flutter app&apos;s webhook handler or push-notification server on Workers or Lambda. Factoring in Workers&apos; CPU-time-only billing, Lambda&apos;s wall-clock billing, and the API Gateway trap, this post calculates the actual bill across the 1M-to-100M-requests-per-month range.</description><pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate><category>cloudflare</category><category>workers</category><category>aws-lambda</category><category>cost-optimization</category></item><item><title>Why a Single Firestore Listener Can Blow Up Your Flutter App&apos;s Bill: The $0.60-per-Million-Reads Trap</title><link>https://effidev.dev/en/blog/firestore-read-cost-flutter/</link><guid isPermaLink="true">https://effidev.dev/en/blog/firestore-read-cost-flutter/</guid><description>How the anti-patterns that keep showing up in Flutter+Firestore apps — N+1 lookups, StreamBuilder listener reconnects, and get() polling — exponentially inflate read counts, calculated against real pricing, plus the threshold where the free daily quota runs out and alternative architectures worth considering.</description><pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate><category>firebase</category><category>firestore</category><category>flutter</category><category>cost-optimization</category></item><item><title>If Google Play Still Rejects Your Flutter App After the May 2026 Deadline: A Practical Guide to the 16KB Page Size Requirement</title><link>https://effidev.dev/en/blog/flutter-16kb-page-size-google-play/</link><guid isPermaLink="true">https://effidev.dev/en/blog/flutter-16kb-page-size-google-play/</guid><description>Even now, after Google Play&apos;s 16KB memory page size requirement deadline (May 31, 2026) has passed, Flutter apps using native plugins can still get rejected on update. Here&apos;s how to check whether your app is affected and a practical playbook for dealing with unpatched third-party SDKs.</description><pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate><category>flutter</category><category>android</category><category>google-play</category><category>native</category></item><item><title>Why Golden Tests Pass on macOS but Keep Failing in Linux CI</title><link>https://effidev.dev/en/blog/flutter-golden-test-flaky-ci/</link><guid isPermaLink="true">https://effidev.dev/en/blog/flutter-golden-test-flaky-ci/</guid><description>Flutter golden tests that pass locally but turn red the moment CI runs are usually caused by font, DPR, and rasterizer differences. A practical playbook covering font bundling, pinning the test environment, tolerance-based diff tools, and splitting golden tests into their own CI job.</description><pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate><category>flutter</category><category>testing</category><category>ci-cd</category><category>golden-test</category></item><item><title>Riverpod vs Bloc: A Practical Decision Guide by Team Size So You Won&apos;t Regret It in Production</title><link>https://effidev.dev/en/blog/flutter-riverpod-vs-bloc-decision-guide/</link><guid isPermaLink="true">https://effidev.dev/en/blog/flutter-riverpod-vs-bloc-decision-guide/</guid><description>Choose between Riverpod and Bloc based on the pain points that actually surface in production, not a feature comparison table — provider scope stale state, build_runner friction, event explosion, and a team-size-based decision checklist.</description><pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate><category>flutter</category><category>riverpod</category><category>bloc</category><category>state-management</category></item><item><title>When Your Flutter App Only Stutters on First Launch: A Complete Guide to Shader Compilation Jank</title><link>https://effidev.dev/en/blog/flutter-shader-compilation-jank/</link><guid isPermaLink="true">https://effidev.dev/en/blog/flutter-shader-compilation-jank/</guid><description>Shader compilation jank in Flutter shows up fine in debug mode but rears its head only in release builds or on new devices. Here&apos;s a field-tested walkthrough covering DevTools Raster thread analysis, SkSL warm-up, and what&apos;s changed since Impeller became the default renderer.</description><pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate><category>flutter</category><category>performance</category><category>rendering</category><category>impeller</category></item><item><title>Cloudflare R2 vs S3 vs Firebase Storage: $0 vs $90 vs $108 for 1TB of Downloads a Month — Choosing Storage by Egress Cost</title><link>https://effidev.dev/en/blog/r2-vs-s3-vs-firebase-storage-egress-cost/</link><guid isPermaLink="true">https://effidev.dev/en/blog/r2-vs-s3-vs-firebase-storage-egress-cost/</guid><description>When deciding where to store a Flutter app&apos;s profile pictures, post images, and videos, the variable that actually matters isn&apos;t storage cost — it&apos;s download (egress) cost. We simulate real bills across traffic tiers using R2, S3, and Firebase Storage&apos;s actual pricing.</description><pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate><category>cloudflare</category><category>r2</category><category>s3</category><category>cost-optimization</category></item></channel></rss>